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Roms.....yeah i know thi8s is an artsy site but..C'MON! there roms ^)^

OK all the roms below are DBZ related to visit NON-DBZ related (but still good) roms click below

NON-DBZ ROMS!!

BioNES v0.2 for Windows 95/98/2000
DOWNLOAD
Dragon Ball - Shenron no Nazo

Type: Arcade/Adventure

Year: 1986

Japanese ROM: DOWNLOAD 118 KB

Dragon Ball - Daimao Fukatsu

Type: RPG

Year: 1988

Japanese ROM: DOWNLOAD 144 KB

Dragon Ball - Gokuh Den

Type: RPG

Year: 1989

Japanese ROM: DOWNLOAD 221 KB

Dragon Ball Z - Kyosho Saiya-jin

Type: RPG

Year: 1990

Japanese ROM: DOWNLOAD 252 KB

English ROM: DOWNLOAD 254 KB

Dragon Ball Z 2 - Gekishin Freeza

Type: RPG

Year: 1991

Japanese ROM: DOWNLOAD 283 KB

English ROM: DOWNLOAD 286 KB

Dragon Ball Z 3 - Resen Jinzo Ningen

Type: RPG

Year: 1992

Japanese ROM: DOWNLOAD 255 KB

|
Walk-through |

Dragon Ball Z - Tenkaichi Budokai

Type: Fighting

Year: 1992

Japanese ROM: DOWNLOAD 138 KB

Dragon Ball Z Gaiden
Saiya-jin Zetsu Metsu Keikaku

Type: RPG

Year: 1993

Japanese ROM: DOWNLOAD 275 KB

Snes9X 1.33a for Windows 95/98/NT
DOWNLOAD
ZSNESWin 1.11 for Windows 95/98/NT
DOWNLOAD
Dragon Ball Z - Super Saiya-jin Densetsu

Type: RPG

Year: 1992

Japanese ROM: DOWNLOAD 695 KB

English ROM:
DOWNLOAD 693 KB

Thanks to Giovanni Moccia for this version!

English PATCH: DOWNLOAD 32,9 KB
Thanks to Son Goku SSJ4 of Dragon Ball Revolution!

Dragon Ball Z - Super Butoden

Type: Fighting

Year: 1993

Japanese ROM: DOWNLOAD 0,98 MB

Dragon Ball Z - Super Butoden 2

Type: Fighting

Year: 1993

Japanese ROM: DOWNLOAD 1,28 MB

| Tips & Tricks |

Dragon Ball Z - Super Butoden 3

Type: Fighting

Year: 1994

Japanese ROM:
DOWNLOAD 1,10 MB

Dragon Ball Z - Super Gokuh Den

Type: RPG

Year: 1995

Japanese ROM:
DOWNLOAD 1,24 MB

Dragon Ball Z - Super Gokuh Den 2

Type: RPG

Year: 1995

Japanese ROM: DOWNLOAD 1,06 MB

English ROM: DOWNLOAD 1,03 MB

Dragon Ball Z - Hyper Dimension

Type: Fighting

Year: 1996

Japanese ROM: DOWNLOAD 2,46 MB

English ROM: DOWNLOAD 2,46 MB

| Tips & Tricks |

Chrono Trigger

Type: RPG

Year: 1995

English ROM: DOWNLOAD 2,94 MB

VisualBoy v1.4.7 for Win9x/NT
DOWNLOAD
Dragon Ball Z - Gokuh Hishou Den

Type: RPG

Year: 1994

Japanese ROM: DOWNLOAD 200 KB

Dragon Ball Z - Gokuh Gekitou Den

Type: RPG

Year: 1995

Japanese ROM: DOWNLOAD 439 KB

Pokémon Z - Red Version

Type: RPG

Year: 1998

English ROM: DOWNLOAD 371 KB

Dragon Ball Z - Legendary Super Warriors

Type: RPG

Year: 2002

English ROM: DOWNLOAD 667 KB

VisualBoyAdvance v1.0a for Win9x/NT/2000
DOWNLOAD
Dragon Ball Z - The Legacy of Goku

Type: RPG

Year: 2002

U.S. ROM: DOWNLOAD 4,46 MB

Dragon Ball Z - Collectible Card Game

Type: Card Game

Year: 2002

U.S. ROM: DOWNLOAD 3,47 MB

DGen 1.21 for Windows 95/98/2000
DOWNLOAD
Dragon Ball Z - Buu Yu Retsuden

Type: Fighting

Year: 1994

Japanese ROM: DOWNLOAD 1,42 KB

PC-Engine emulator with CD-Rom, zip format ROM and ISO e HCD images support.

Hu-Go! 2.00 for Win9x/Me
DOWNLOAD

Hu-Go! 2.00
for DOS
DOWNLOAD

Hu-Go! 2.08 alpha
for Win9x/Me
DOWNLOAD
Dragon Ball Z - Idainaru Son Gokou Densetsu

Type: Fighting

Year: 1994

File ISO: the game is divided into 8 files and it will automatically reassemble itself by running "file 1" which is an executable!
DOWNLOAD FILE 1 10 MB
DOWNLOAD FILE 2 10 MB
DOWNLOAD FILE 3 10 MB
DOWNLOAD FILE 4 10 MB
DOWNLOAD FILE 5 10 MB
DOWNLOAD FILE 6 10 MB
DOWNLOAD FILE 7 10 MB
DOWNLOAD FILE 8 145 KB

MAN I NEED QUAKE 3

Bid For Power
www.planetquake.com/bidforpower

DOWNLOAD - Release 1.2 Full Final Version
dynamic4.gamespy.com/~bidforpower/files.php

Reviews of the RC by
Evil Trunks
Reviews of the final version by Gogeta

RC1
It's the first beta of the mod... even if it has some bugs, the game is working pretty well and it actually could have been the official release as Kit Carson, one of the BFP mappers, affirmed. The game amazes for its speed and for its 3D spectacularity.

RC1 Maps
GPCITY, GPCITYDARK, GPNAMEK, NAMEKXL, DNAMEK, BMKAMI

RC2
The second beta, that differs from RC1 for the new model of Goku SSJ and the very new maps (included the new map of Kami's Palace), unfortunately presents some troubles in using them... in some of the them it's impossible to face the bots. This beta had to be combined with the RC1 maps.

RC2 Maps
SNAKEWAY, GPCELL_TERRA4, FROZEN12, EARTH, DAKAMIS, DANORTHERN

RC3
This had to be the final version of BFP, but unfortunately, due to legal problems, it hasn't been so. There have been many changes, especially about the graphic interface and the miscellaneous.

RC3 Maps
KITROOM, DANAMEKW, DACITY, GPCAVE, GPCITY, GPCITYDARK, GPNAMEK, NAMEKXL, DNAMEK, BMKAMI, SNAKEWAY, GPCELL_TERRA4, FROZEN12, EARTH, DAKAMIS, DANORTHERN

For the RC4, or else the final version, I give Chief Gogeta the floor! ^_^
by Evil Trunks

Saturday night... it was almost 2 o'clock when I got ready to install Bid For Power... I was looking forward to playing the mod that made everyone talk so much about itself during these months of spasmodic waiting and after the several RC (exactely 3) released in this time! But it looks like the mod wasn't of my same idea and I had to wait some time before I could find a good server where to test it!
The first test I made were against the bot just to train a little bit and feel confort with the game interface and... I must admit it was a good idea, even if I guarantee it will take you a very short time to get enough practice in oder to move well during a Death Match.
But before continuing, let's take a look at the main menu. Let's go to the game setup and, after setting all the options about the PC (the operation is not needed if you've already set the otpions for Quake III, since the settings are automaticaly imported) let's have a look to the characters. While we're still waiting for the Dragon Ball Z characters (they should be released very soon), we can choose among six different races, each one having differrent colors and its own fighting characteristics.
In the following tab there is the description of the six characters...

KYAH GOTHAX SHILO

Ki Blast


Finger Blast


Finger Beam


Homing Razor Disk


Death Ball

Ki Blast


Eye Beam


Ki Storm


Super Homing Ball


Corkscrew Beam

Ki Blast


Large Ki Blast


Ki Storm


Impact Beam


Ultimate Beam
PYRATE RYUUJIN TETSEDAH

Ki Blast


Blinding Flash


Homing Ball


Homing Special


Razor Disk

Ki Blast


Tornado Blast


Homing Ball


Ki Storm


Power Wave Blast

Ki Blast


Homing Ball


Ki Storm


Mantis Blast


AGA Attack

After we had fun with all the otpions we had to configurate, we can pass to the true game. By selecting PLAY (finally ^_^) from the main menu, we find ourselves in the server selection screen. About this, if I'm allowed to advise you, my suggestion is to visit the section of NGI the one dedicated to Quake III (and respective mods, included BFP) at q3.ngi.it and download NGI GameRun (Grun) in order to use the very fast server that NGI put at disposal for BFP (right now there are three... Death Match, DMTeam and Survival).
Let's supposed we have chose the server, now we are taken to the map proposed by the server itself. We must keep in mind that the Mod was first thinked for Dragon Ball Z, so we find the reproductions of many locations of the manga/anime by Toriyama, as Kami's Palace or Western City where Cell exterminated the entire population.
If Quake III was almost perfect for the technical aspect (graphic motor), but left much to be desired for locations, since there were always the usual places in gothic style of the first two episodes, we can say that Bid for Power overcomes also this "problem" proposing several different locations, as we haven't seen since the time of Duke Nukem 3D. And after this very fast excursus about the maps, I think I must say something about the "weapons" of each character.
On the bottom left corner of the screen, we find the life and KI levels, this last one can be recovered at any moment; you will see your character emitting a red or gold energy, depending from the level it's reached, but during the power up it will be impossible to you to defend yourself and you will be in your enemy's power. All the attacks need KI, so be careful not to take it to the minimum level (besides beeing harmless you'll be also to weak for defence) and use any moment of calm to power up; don't forget that your KI will decrease also
when you defend from your enemy's attack or when you decide to increase your speed when you run or fly (very cool the wake you will left behind during any fast movement).
So as for the locations, also the techniques of the characters of BFP remind us those of Dragon Ball Z' characters; just think that some energy beams can be even be piloted as does Goku with his Kamehameha.
Now it's time to draw conclusions... and they're absolutely positive. Our long waiting has been repaid in the best way and this is also testified by the several clans formed also when there were the RC of BFP. Some techincal notes... the intallation is very easy, just unzip the file bfpinstall.zip in a folder inside Quake III and install Quake III Arena Point Release, actually it got to version 1.31, necessary for the running of the MOD.
For the hardware requirements... I just say I tested BFP on my Pentium III 800Mhz with 384 Mb of RAM (but 128 Mb are enough) and a Hercules 3D Prophet 4500 Kyro II and it runs just fine. Anyway almost all the 3D graphic cards and the AC3 audio cards are supported. Ah..I almost forgot... you need a 56k modem at least and... Quake III Arena! Enjoy! ^___^
by Gogeta

yeah....