OK all the roms below are DBZ related to visit NON-DBZ related (but still good) roms click below
NON-DBZ ROMS!!
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BioNES v0.2 for Windows 95/98/2000 DOWNLOAD |
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Dragon Ball - Shenron no Nazo |
Type: Arcade/Adventure
Year: 1986
Japanese ROM: DOWNLOAD 118 KB |
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Dragon Ball - Daimao Fukatsu |
Type: RPG
Year: 1988
Japanese ROM: DOWNLOAD 144 KB |
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Dragon Ball - Gokuh Den |
Type: RPG
Year: 1989
Japanese ROM: DOWNLOAD 221 KB |
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Dragon Ball Z - Kyosho Saiya-jin |
Type: RPG
Year: 1990
Japanese ROM: DOWNLOAD 252 KB
English ROM: DOWNLOAD 254 KB |
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Dragon Ball Z 2 - Gekishin Freeza |
Type: RPG
Year: 1991
Japanese ROM: DOWNLOAD 283 KB
English ROM: DOWNLOAD 286 KB |
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Dragon Ball Z 3 - Resen Jinzo Ningen |
Type: RPG
Year: 1992
Japanese ROM: DOWNLOAD 255 KB
| Walk-through | |
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Dragon Ball Z - Tenkaichi Budokai |
Type: Fighting
Year: 1992
Japanese ROM: DOWNLOAD 138 KB |
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Dragon Ball Z Gaiden Saiya-jin Zetsu Metsu Keikaku |
Type: RPG
Year: 1993
Japanese ROM: DOWNLOAD 275 KB |
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Snes9X 1.33a for Windows 95/98/NT DOWNLOAD |
ZSNESWin 1.11 for Windows 95/98/NT DOWNLOAD |
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Dragon Ball Z - Super Saiya-jin Densetsu |
Type: RPG
Year: 1992
Japanese ROM: DOWNLOAD 695 KB
English ROM: DOWNLOAD 693 KB Thanks to Giovanni Moccia for this version!
English PATCH: DOWNLOAD 32,9 KB Thanks to Son Goku SSJ4 of Dragon Ball Revolution! |
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Dragon Ball Z - Super Butoden |
Type: Fighting
Year: 1993
Japanese ROM: DOWNLOAD 0,98 MB |
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Dragon Ball Z - Super Butoden 2 |
Type: Fighting
Year: 1993
Japanese ROM: DOWNLOAD 1,28 MB
| Tips & Tricks | |
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Dragon Ball Z - Super Butoden 3 |
Type: Fighting
Year: 1994
Japanese ROM: DOWNLOAD 1,10 MB |
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Dragon Ball Z - Super Gokuh Den |
Type: RPG
Year: 1995
Japanese ROM: DOWNLOAD 1,24 MB |
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Dragon Ball Z - Super Gokuh Den 2 |
Type: RPG
Year: 1995
Japanese ROM: DOWNLOAD 1,06 MB
English ROM: DOWNLOAD 1,03 MB |
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Dragon Ball Z - Hyper Dimension |
Type: Fighting
Year: 1996
Japanese ROM: DOWNLOAD 2,46 MB
English ROM: DOWNLOAD 2,46 MB
| Tips & Tricks | |
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Chrono Trigger |
Type: RPG
Year: 1995
English ROM: DOWNLOAD 2,94 MB |
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VisualBoy v1.4.7 for Win9x/NT DOWNLOAD |
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Dragon Ball Z - Gokuh Hishou Den |
Type: RPG
Year: 1994
Japanese ROM: DOWNLOAD 200 KB |
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Dragon Ball Z - Gokuh Gekitou Den |
Type: RPG
Year: 1995
Japanese ROM: DOWNLOAD 439 KB |
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Pokémon Z - Red Version |
Type: RPG
Year: 1998
English ROM: DOWNLOAD 371 KB |
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Dragon Ball Z - Legendary Super Warriors |
Type: RPG
Year: 2002
English ROM: DOWNLOAD 667 KB | |
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VisualBoyAdvance v1.0a for Win9x/NT/2000 DOWNLOAD |
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Dragon Ball Z - The Legacy of Goku |
Type: RPG
Year: 2002
U.S. ROM: DOWNLOAD 4,46 MB |
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Dragon Ball Z - Collectible Card Game |
Type: Card Game
Year: 2002
U.S. ROM: DOWNLOAD 3,47 MB |
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DGen 1.21 for Windows 95/98/2000 DOWNLOAD |
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Dragon Ball Z - Buu Yu Retsuden |
Type: Fighting
Year: 1994
Japanese ROM: DOWNLOAD 1,42 KB |
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MAN I NEED QUAKE 3
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Bid For Power www.planetquake.com/bidforpowerDOWNLOAD - Release 1.2 Full Final Version dynamic4.gamespy.com/~bidforpower/files.php
Reviews of the RC by Evil TrunksReviews of the final version by Gogeta
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RC1 It's the first beta of the mod... even if it has some bugs, the game is working pretty well and it actually could have been the official release as Kit Carson, one of the BFP mappers, affirmed. The game amazes for its speed and for its 3D spectacularity.
RC1 Maps GPCITY, GPCITYDARK, GPNAMEK, NAMEKXL, DNAMEK, BMKAMI |
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RC2 The second beta, that differs from RC1 for the new model of Goku SSJ and the very new maps (included the new map of Kami's Palace), unfortunately presents some troubles in using them... in some of the them it's impossible to face the bots. This beta had to be combined with the RC1 maps.
RC2 Maps SNAKEWAY, GPCELL_TERRA4, FROZEN12, EARTH, DAKAMIS, DANORTHERN |
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RC3 This had to be the final version of BFP, but unfortunately, due to legal problems, it hasn't been so. There have been many changes, especially about the graphic interface and the miscellaneous.
RC3 Maps KITROOM, DANAMEKW, DACITY, GPCAVE, GPCITY, GPCITYDARK, GPNAMEK, NAMEKXL, DNAMEK, BMKAMI, SNAKEWAY, GPCELL_TERRA4, FROZEN12, EARTH, DAKAMIS, DANORTHERN |
For the RC4, or else the final version, I give Chief Gogeta the floor! ^_^ by Evil Trunks
Saturday night... it was almost 2 o'clock when I got ready to install Bid For Power... I was looking forward to playing the mod that made everyone talk so much about itself during these months of spasmodic waiting and after the several RC (exactely 3) released in this time! But it looks like the mod wasn't of my same idea and I had to wait some time before I could find a good server where to test it! The first test I made were against the bot just to train a little bit and feel confort with the game interface and... I must admit it was a good idea, even if I guarantee it will take you a very short time to get enough practice in oder to move well during a Death Match. But before continuing, let's take a look at the main menu. Let's go to the game setup and, after setting all the options about the PC (the operation is not needed if you've already set the otpions for Quake III, since the settings are automaticaly imported) let's have a look to the characters. While we're still waiting for the Dragon Ball Z characters (they should be released very soon), we can choose among six different races, each one having differrent colors and its own fighting characteristics. In the following tab there is the description of the six characters...
KYAH |
GOTHAX |
SHILO |
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Ki Blast
Finger Blast
Finger Beam
Homing Razor Disk
Death Ball |
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Ki Blast
Eye Beam
Ki Storm
Super Homing Ball
Corkscrew Beam |
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Ki Blast
Large Ki Blast
Ki Storm
Impact Beam
Ultimate Beam |
PYRATE |
RYUUJIN |
TETSEDAH |
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Ki Blast
Blinding Flash
Homing Ball
Homing Special
Razor Disk |
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Ki Blast
Tornado Blast
Homing Ball
Ki Storm
Power Wave Blast |
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Ki Blast
Homing Ball
Ki Storm
Mantis Blast
AGA Attack |
After we had fun with all the otpions we had to configurate, we can pass to the true game. By selecting PLAY (finally ^_^) from the main menu, we find ourselves in the server selection screen. About this, if I'm allowed to advise you, my suggestion is to visit the section of NGI the one dedicated to Quake III (and respective mods, included BFP) at q3.ngi.it and download NGI GameRun (Grun) in order to use the very fast server that NGI put at disposal for BFP (right now there are three... Death Match, DMTeam and Survival). Let's supposed we have chose the server, now we are taken to the map proposed by the server itself. We must keep in mind that the Mod was first thinked for Dragon Ball Z, so we find the reproductions of many locations of the manga/anime by Toriyama, as Kami's Palace or Western City where Cell exterminated the entire population. If Quake III was almost perfect for the technical aspect (graphic motor), but left much to be desired for locations, since there were always the usual places in gothic style of the first two episodes, we can say that Bid for Power overcomes also this "problem" proposing several different locations, as we haven't seen since the time of Duke Nukem 3D. And after this very fast excursus about the maps, I think I must say something about the "weapons" of each character. On the bottom left corner of the screen, we find the life and KI levels, this last one can be recovered at any moment; you will see your character emitting a red or gold energy, depending from the level it's reached, but during the power up it will be impossible to you to defend yourself and you will be in your enemy's power. All the attacks need KI, so be careful not to take it to the minimum level (besides beeing harmless you'll be also to weak for defence) and use any moment of calm to power up; don't forget that your KI will decrease also when you defend from your enemy's attack or when you decide to increase your speed when you run or fly (very cool the wake you will left behind during any fast movement). So as for the locations, also the techniques of the characters of BFP remind us those of Dragon Ball Z' characters; just think that some energy beams can be even be piloted as does Goku with his Kamehameha. Now it's time to draw conclusions... and they're absolutely positive. Our long waiting has been repaid in the best way and this is also testified by the several clans formed also when there were the RC of BFP. Some techincal notes... the intallation is very easy, just unzip the file bfpinstall.zip in a folder inside Quake III and install Quake III Arena Point Release, actually it got to version 1.31, necessary for the running of the MOD. For the hardware requirements... I just say I tested BFP on my Pentium III 800Mhz with 384 Mb of RAM (but 128 Mb are enough) and a Hercules 3D Prophet 4500 Kyro II and it runs just fine. Anyway almost all the 3D graphic cards and the AC3 audio cards are supported. Ah..I almost forgot... you need a 56k modem at least and... Quake III Arena! Enjoy! ^___^ by Gogeta
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